I have been working trough a youtube tutorial on making a low poly space ship. After several attempts I can't get the same result as the instructor at time 5:30. BLENDER-EP/02 - how to model a low poly spaceship 1/2
When selecting the a vertex, I notice not all edges connected to it are highlighted. It would appear I have some how created two vertices in the same point.
Is there a way to prevent this from happening? I have followed the Tutorial step by step multiple times yet I still get this issue and later on when I UV unwrap, my model is a mess.
Thanks in advance.