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I have been working trough a youtube tutorial on making a low poly space ship. After several attempts I can't get the same result as the instructor at time 5:30. BLENDER-EP/02 - how to model a low poly spaceship 1/2

When selecting the a vertex, I notice not all edges connected to it are highlighted. It would appear I have some how created two vertices in the same point.

Is there a way to prevent this from happening? I have followed the Tutorial step by step multiple times yet I still get this issue and later on when I UV unwrap, my model is a mess.

Thanks in advance.

Tutorial: Image from YouTube

My Model: enter image description here

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    $\begingroup$ it's hard to tell how it happened, perhaps you've duplicated your mesh by mistake, anyway you can select all and W > Remove Doubles and it will fix the problem $\endgroup$
    – moonboots
    Feb 19 '19 at 11:17
  • $\begingroup$ @moonboots Thank you so much! Sorted my issue out. $\endgroup$ Feb 20 '19 at 20:54
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It's hard to tell how it happened, perhaps you've duplicated your mesh by mistake, anyway, select all and W > Remove Doubles and it will fix the problem.

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