I am attempting to make it so that I can do the following:
Import meshes. These add a large number of materials. already contain the (empty materials).
Add all of the image texture files.
- Make all of the previous materials refer to the image texture files based on the materials' filenames. (I.E. if the material said brickfloor001, it would build a material that has one image texture named brickfloor001)
However, I have been unable to do the third step, automating the node setup and adding in the images automatically. What is a method / addon for doing this?
I've already checked Node Wrangler's texture setup. This still forces you to go material-by-material.
(I want to avoid manually creating the materials, because this is nearly a hundred different ones.)