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I'm trying to extrude a cylinder from the side of another cylinder. Imagine a 3D stick figure. I want to extrude the "arms" of the stick figure, but they need to also be cylinders. When I extrude, the sides of the extrusion are flat, like this:

enter image description here

I'm new to Blender, so there may be a simple solution... I just haven't been able to figure it out. Thanks for any help!

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  • $\begingroup$ does it come from the top of your stick or anywhere in the middle? $\endgroup$ – moonboots Feb 18 at 19:19
  • $\begingroup$ I'm having it stick out the middle of the cylinder $\endgroup$ – Funkytown Feb 18 at 20:24
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Maybe the easiest way is to use the Knife Project tool:

  • Duplicate the top of your cylinder, rotate the circle and make it another object.
  • Go in front view, select the circle, then the cylinder, and go in Edit mode.
  • Press the Knife Project button on the Tools panel (on your left, activated with T).
  • Now you have a circle marked on your cylinder. You can get rid of you circle object.
  • Delete the faces of this circle.
  • Extrude the edges.
  • Flatten on the Y axis with a SY0.
  • Fill the hole with F.
  • As it's better to only have quads, give an edge loop around the cylinder, use the knife: K to activate, Z to cut through, C to cut perpendicularly.
  • You have what you need (I guess).

enter image description here

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  • $\begingroup$ Perfect! This is exactly what I was looking for! Thanks $\endgroup$ – Funkytown Feb 18 at 22:14
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The easiest way, if you make a Minecraft model, then select the edges, where the limbs connects to the torso, increase the mean crease and add a subdivision surface modifier.enter image description here

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