I'm editing some models from an LDraw library (Lego) and I've run into some sort of glitch when I have a bevel modifier and a subsurface modifier active on the object. Here's what it looks like:
I don't understand why the bevel and subsurface modifiers create a bunch of overlapping faces on corners like that. I have the blender file here (v2.79):
https://drive.google.com/file/d/1k6dO09pKbkgGIEyTnPCb-kXfczQD_7Rb/view?usp=sharing
Any help would be greatly appreciated :)