# Point and Edges based on Armature Hierarchy

Someone asked me if we can do what the Skin Modifier does, but in reverse. For example, you started with some Edges and then create an Armature based on those Edges.

If I started with Human Meta Rig or my own bone hierarchy, I would like to be able to traverse down using Python script and draw edges.

I am trying to write script that does this. Can someone point out a way to get me started? Cheers.

• traverse down using Python script and draw edges. - this isn't a very clear question, are you asking how to draw data? or how to convert data? You also need to ask a better defined question then How do I get started. Jun 24, 2013 at 1:27
• Thanks for all the answers. I guess I was not very clear, but Fweeb is right, this is should be reasonably simple. I ended up creating a script that simple "convert" and draw an edge from every single bones (head and tail). I later take care of the Joining of Edges and "Remove Doubles" manually. It still works. I think a nicer script would be a setup that understand the hierarchy of bones and create edges based on every separate armature. Jul 2, 2013 at 5:14