I apologize in advance if I didn't manage to utilize the search function to its fullest.

I am through my first single frame scene render during which I had several iterations of previews and trial renders. I've tried various settings for the Cycles GPU renderer (experimental mode for the adaptive sub divs), path tracing.

The issue is that when I started the final render the estimated time to finish was 2.5 hours, which seemed OK to me. But in real life, the estimation timer practically stopped on the last 10% of the render, the CPU usage went from ~100% to 50%, the GPU usage went to 0%. The total time it took to render was 8 hours.

Anybody had a similar issue? Is there a way to avoid this dreadful phenomenon?

Thank you!

  • $\begingroup$ Did the scene complexity increase towards the end? $\endgroup$ – WhatAMesh Feb 17 '19 at 12:31
  • $\begingroup$ A few tips: blender.stackexchange.com/a/16261/31447 $\endgroup$ – brockmann Feb 17 '19 at 13:08
  • $\begingroup$ No, Scene complexity does not increase towards the end. $\endgroup$ – user69320 Feb 17 '19 at 20:09
  • $\begingroup$ @brockmann I tried turning on the OPENEXR option - I supposed I should see a file being written to in the "output folder" during the render - Is that so? any special settings to change ? $\endgroup$ – user69320 Feb 17 '19 at 20:12
  • $\begingroup$ Yep, of course. Usually "/tmp" @user69320 $\endgroup$ – brockmann Feb 17 '19 at 20:28

Your Answer

By clicking “Post Your Answer”, you agree to our terms of service, privacy policy and cookie policy

Browse other questions tagged or ask your own question.