1
$\begingroup$

I set all the normals on the leaves of the tree to point upward using Data Transfer. Unfortunately I forgot to deselect the trunk when I applied the Data Tranfer. There has to be some way to reset the normals on the trunk:

Edit: File upload. Not the original file because I can't give away hundreds of trees for free..

enter image description here

Recalculate Normals doesn't do the trick.

$\endgroup$
2

1 Answer 1

3
$\begingroup$

Seperate the trunk from the leaves as a new object. On the trunk clear Custom Split Normals Data under Mesh/geometry data. Join the meshes.

enter image description here

Custom normals are per-split-vertex normals and not face or vertex normals. Tools that deal with those will not work on per-split-vertex normals. Information about these normals are stored on a seperate data layer that usually doesn't exist on a mesh.

In Maya there is a possibility to "lock" normals. That is not possible to do in blender (yet?) but the current system seems to be solid and predictable in its behaviour.

$\endgroup$

You must log in to answer this question.

Not the answer you're looking for? Browse other questions tagged .