Ok I have a lot of glass in my scene but these shards I have on the floor, regardless of denoising settings or otherwise, that do not appear clear but rather get blown out into white.

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Denoise settings, yet they are still grainy and blown out:

enter image description here

The other glass, like on the eyes, are clean and have reflections. Whats wrong here?

  • $\begingroup$ Issue is this happened with no denoise at all $\endgroup$
    – skyguy
    Feb 15 '19 at 0:41
  • $\begingroup$ Could the normals be facing the wrong way? If you Recalculate Normals it might fix the issue. $\endgroup$
    – Judebert
    May 11 '19 at 0:13

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