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Ok I have a lot of glass in my scene but these shards I have on the floor, regardless of denoising settings or otherwise, that do not appear clear but rather get blown out into white.

enter image description here

Denoise settings, yet they are still grainy and blown out:

enter image description here

The other glass, like on the eyes, are clean and have reflections. Whats wrong here?

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  • $\begingroup$ Issue is this happened with no denoise at all $\endgroup$ – skyguy Feb 15 at 0:41
  • $\begingroup$ Could the normals be facing the wrong way? If you Recalculate Normals it might fix the issue. $\endgroup$ – Judebert May 11 at 0:13

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