So I have made a basic model with more detailed hands for the sake of a game. Now I followed a tutorial and made a basic rig and parented them properly. When i selected the mesh then the skeleton and used automatic weights the spine is able to twist and move the mesh but my arms and legs cannot. The arms were made seperately but the legs were made using symetrize. As the hands were a bit more detailed i made them seperately and parented them to the wrist bone so what have i done wrong here??!?!
Might need to use weight paint mode to put som weight on the mesh from the bones related to arms and legs. If you select the mesh and then go into weight paint mode the parts of the mesh that are affected by your bones will be colored other than blue. You will find each bone that deforms the mesh in vertex groups for the mesh