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How can I add emission node to volume scatter to create like this

using point density texture node? I tried a lot of way but I have not found any solution. I know this node may be looks very complex. But also a way to understand how to process cycles nodes. If you could help me, I'd very appreciate it.

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  • $\begingroup$ Only through blender nodes. This is explained in one blender conference back in 2014 about point clouds. Volumes can be emissive. I'd recommend you to "substract" with a second point cloud to OCCLUDE certain areas. $\endgroup$ – Pierre Schiller Feb 14 at 0:22
  • $\begingroup$ Thanks for your help, I find the conference here youtube.com/…, but I don't know which one that you mention. Do you remember the conference? $\endgroup$ – Deniz Feb 14 at 12:25
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Have 2 different set of volumes (one very short of emission particles) and the other one to occlude it with a much denser but scattered point cloud. Might work after some texture maths (substract, divide)

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