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Coming from Maya, if I have some verts that are supposed to be lined up on an axis but become unaligned slightly, I can just select them all, then scale them all at once and they all line up. This does not work in Blender. I searched for answers on this, but they seemed really convoluted (like 5-10 steps). Is there really not a simple equivalent in Blender to accomplish this?



marked as duplicate by Ray Mairlot, Duarte Farrajota Ramos, Scott Milner, metaphor_set, p2or Feb 27 at 19:33

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  • $\begingroup$ you mean align them to certain axis? scale to zero in that axis.... $\endgroup$ – Jorge Manuel Bello Feb 13 at 18:41
  • $\begingroup$ Scaling to zero in that axis puts them on a plane. If you want them for example to align to axis X, you need to scale them in Y an Z simultaneously. In Blender you do that with S then Shift+X then 0. $\endgroup$ – Jaroslav Jerryno Novotny Feb 13 at 18:56
  • $\begingroup$ Thank you both. I was used to drag scaling -- in Blender, I had to select the axis and then scale. Worked fine. $\endgroup$ – Allen Gingrich Feb 13 at 19:12

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