I have issues with exporting a group of meshes into unity. I want to build a room in blender where the walls (img #1) are constructed separately and can be used as group instances in a new layer or scene (img #2). All parts of a wall is parented under an empty. And so is the final room with the wall instances.
Problems occur when importing to unity, I select the walls (the group instances) in the room layer and tick "selected objects" and export.
Unity will import the three instances but with default position/rotation (img #3).
Also, when looking in the unity outliner, something seems off with the parent/child relations (img #4)
The goal is to export the room as is, like img #2.