I'm trying to texture a mesh and I manage to have it looking fine in texture paint:
But then when I switch to any other viewport that isn't texture paint it looks super blurry, like this:
It's worth nothing that when I import it to Unreal it looks like the second, blurry version.
Can somebody tell me what I'm doing wrong please? I've tried looking at similar issues from other people but I haven't had luck with the suggestions in those (smooth shading, recreate the materials, change resolutions...)