2
$\begingroup$

enter image description here

I drew in the kind of shape I want over the shape that I currently have. How can I soften the edge on this?

$\endgroup$
  • $\begingroup$ You can use the subdivide modifier. $\endgroup$ – Skity Feb 12 at 18:44
2
$\begingroup$

There are many ways of solving this, but here is one. It gives good control over the roundness of the corners. Make sure you Apply Scale first so you wont get a strange behaviour.

enter image description here

$\endgroup$
  • $\begingroup$ Is this the right method for step 2 on the inside corners? Where do I find Apply Scale at? Is it a property of the "Bevel" function? i.imgur.com/ZWPHz1L.png $\endgroup$ – watercollider Feb 14 at 16:28
  • 1
    $\begingroup$ Apply scale with CTRL-A, 3. It applies any scaling done to the object to the mesh data it self and setting the object scale to 1 in all axis. It's easiest to redo the inside to match the outside with a solidify modifier. $\endgroup$ – Jackdaw Feb 14 at 16:34
0
$\begingroup$

Select the edges you want to round, and press Ctrl+B to bevel. Turn up the segments for smoother shape.

$\endgroup$

We're looking for long answers that provide some explanation and context. Don't just give a one-line answer; explain why your answer is right, ideally with citations. Answers that don't include explanations may be removed.

Your Answer

By clicking “Post Your Answer”, you agree to our terms of service, privacy policy and cookie policy

Not the answer you're looking for? Browse other questions tagged or ask your own question.