I am modeling a coin where heads and tails are the same image, and imported an image for the heads/tails faces. I created a new Emission material for the faces, then gave it an Image texture and assigned it.
However, my image is slightly rotated:
So in the UV/Image Editor window, I rotated the face to align it vertically (R), I also scaled it a bit:
However, now that I would like to apply the same rotation / scaling values to the other face of the coin, I cannot find the rotation values that I just created anywhere. Do these values get applied automatically? Are they written in one of the panels? And what about the scaling info?
I couldn't find a similar question. This is the opposite of what I want to do, since I am rotating in the Image editor for visual comfort, not in a Mapping node (therefore, even if I add Mapping Nodes, rotating the texture in the Image editor doesn't change the Mapping Nodes value).