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HoW could I make braided hose like this, I know I have to use array but I have troubles making piece that should be arrayed.

enter image description here

Here is higher res but I don't need those single threads to be show but just single like in image above.

enter image description here

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  • $\begingroup$ blender.stackexchange.com/questions/58959/… $\endgroup$ – Duarte Farrajota Ramos Feb 11 at 15:42
  • $\begingroup$ @DuarteFarrajotaRamos I saw this But couldn't use it for my model $\endgroup$ – Black Cloud Feb 11 at 17:13
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    $\begingroup$ i read this title as "braindead horse modelling" and was somewhat disappointed when i clicked on it $\endgroup$ – AmagicalFishy Feb 11 at 18:47
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    $\begingroup$ It seems so flat that you could probably get same results with a simple tube + bump map texture. But that is probably not a modeling answer. $\endgroup$ – jpa Feb 11 at 19:15
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This is a solution for the first picture (but you can use this kind of solution to fake the second one):

  • Create 2 bricks (front view), the proportion is 2 x 1 units, subdivide a bit, rotate them 45° and stick them together.
  • Use a first Array modifier to duplicate them on the X axis. Find the good Relative Offset value.
  • Use a second Array modifier to duplicate them on the Z axis. Again, find the good Relative Offset value.
  • Add a Simple Deform modifier / Bend mode, find the good Deform Angle value (more than 360°).
  • Add a Subdivision Surface modifier and press Smooth Shading.
  • To make it follow a curve, use a Curve modifier.

enter image description here

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