I have bone A, and Bone B, which both move forward. Can I create another bone, C, whose forward movement is determined by the furthest of A and B?
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$\begingroup$ What is your context? Add some images of setup $\endgroup$ – Serge L Feb 11 at 15:26
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You can use drivers: in my example I'm driving Y loc of bone C as maximun value between Y loc of bone A and Y loc of bone B.
Y loc is intended in local space, so bones are moving along their Y axis (Z world).