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The yellow line is where it wants to create the loop cut. I'd like to have it go around the torso. I've tried another method with edge slide, but it didn't work because it made spikes to where the vertices were with a subdivision modifier.


marked as duplicate by cegaton modeling Feb 10 at 22:08

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  • 2
    $\begingroup$ you can't create an edge loop all around the torso because it crosses some ngons and not ngons. But you could create it quickly with the knif tools (K to activate, Z to cut through and C to cut perpendicularly to the axis) $\endgroup$ – moonboots Feb 10 at 18:30
  • $\begingroup$ That was a solution. It also kept the subdivison modifier smooth and nice. $\endgroup$ – Knampf Feb 10 at 19:09
  • 1
    $\begingroup$ Instead select all your vertices and use remove doubles You might have a weird mesh topo $\endgroup$ – Sidar Feb 10 at 19:16

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