Browsing aeound this stack exchange and forums I found two methods

1) How to make rig that reacts to gravity or seem to behave physically correct?

2) Using the jiggle bone addon

My question is which one of these is better, or is there another technique that I have not found, If anyone could elaborate, it would be very nice

For ref:

.blend download :

I want to add physics to the bones prefixed with "Needle" in this blender file, they are supposed to act like hair/quills


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