I am trying to render a house, with bricks as the walls, and tiles as the roof. im using an emitter with a face hexagonal grid. the problem im having is that the brick object keeps its orientation, and i would like it to rotate depending on the object its emitting from.

Note: i placed the bricks in this example to demonstrate what i want, the house currently looks like the first example.

This is what it currently looks like: the bricks are keeeping the objects orientation

what i would like it to look like: bricks are orienting themselves to be parallel with the objects face

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