0
$\begingroup$

I've been following along with this tutorial (you don't need to watch it). I made a plate mesh, and it's quite low-poly. The top of it is only one (1) n-gon. I was hoping to use weight paint in the middle of that n-gon, but it seems I'm only allowed to weight paint around its vertices. As the title asks, is there a way to weight paint in the middle of that face, or do I have to use triangulate or some other modifier to add vertices?

Thank you!

EDIT: Thanks, those were exactly the kind of answers I was looking for!

$\endgroup$
2
$\begingroup$

Welcome to Blender Stack Exchange! Weight painting specifically weights vertices, so no, there is no way to weight the middle of a face. A vertex is the most basic piece of a mesh, so in order to define how a mesh should look or behave, it needs to have vertices wherever you want there to be detail/information.

$\endgroup$
2
$\begingroup$

To expand on previous answers, the "weigh paint" on a face is simply a linear interpolation ("lerp") of the values at constituent vertices. This means that it has no value independent of that, however, you can create one with CTRL+R (loop cut) or a simple committed subdivision (usually with W).

That said, excessive vertices on weight paint mode can severely tax your machine; it is not as cheap an operation as rendering. So, it's usually best to either find a way to work with the original vertices, or add no more additional vertices than you need to.

$\endgroup$

Your Answer

By clicking “Post Your Answer”, you agree to our terms of service, privacy policy and cookie policy

Not the answer you're looking for? Browse other questions tagged or ask your own question.