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I duplicated a head and add multiresolution modifier to it, then I did a simple skin texture, but when I tried to bake it into the lower poly mesh some weird artifacts appeared. I already tried everything that I know, I already verified the mesh, the ray distance, moving the high poly mesh a bit, smooth shading and even importing it to a new file but these artifacts doesn't disappear. 1

As I was uploading the file I noticed that switching to blender render fixes the problem, so problem is cycle... but why?

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