0
$\begingroup$

This question already has an answer here:

I finished my 3d model of a face and I tried to import it into Unity. I dragged in the .blend file and then into the scene. But I could only see the back half of the face from where I was looking. I could also see the whole model from the inside.

There is an attached error as well; '.' is not a valid texture file name on asset 'Assets/Imported/NEWFACEblend.blend' on material 'None__Face_001' of renderer 'Plane'. The file will be ignored.Blender

enter image description here enter image description here

$\endgroup$

marked as duplicate by metaphor_set, Ray Mairlot, Scott Milner, Duarte Farrajota Ramos, m.ardito Feb 12 at 20:39

This question has been asked before and already has an answer. If those answers do not fully address your question, please ask a new question.

0
$\begingroup$

Face normals are in wrong direction and unity renders only one side of the face with this shader. Select everything in edit mode then click on mesh>>normals>>recalculate outside or flip normals. If you hit "n" and check in backface culling you will be able to check your model, and the inside of the faces are also darker.enter image description here

$\endgroup$
  • $\begingroup$ Thanks! That worked for me. I almost gave up on blender just because of this little thing. :/ $\endgroup$ – Squid_ Feb 9 at 7:00
  • $\begingroup$ Actually. Now I can see right through the eyes and mouth? $\endgroup$ – Squid_ Feb 9 at 7:05
  • $\begingroup$ Yay! You have got your answer! @Squid_ $\endgroup$ – Yash Feb 9 at 8:37
  • $\begingroup$ Of course you can flip the normals individually. Select only those parts, then select flip normals. $\endgroup$ – FFeller Feb 9 at 8:48

Not the answer you're looking for? Browse other questions tagged or ask your own question.