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i want to have a world bg with a grey or black color for example, but with a hdri sky lighting only, which means i only want to preview the bg color but not the image texture from the hdri, but i want to keep the lighting of that hdri... i dont want to use lamps instead which could be more easier but its not want i want...there is an option called transparent that appears in the film option in render tab, but it gets transparent obviously and it keeps the lighting, but i want to add color to it instead of transparency.

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Ok here's a node setup in the world material that may solve your problem.

enter image description here

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    $\begingroup$ I'm glad it helped. I'm still learning how to use this forum. I think I edited this answer instead of deleting it and writing a new one which I think is the best way to give users feedback of when a new answer is posted. I'll remember that for future edits :) $\endgroup$ Commented Feb 16, 2019 at 1:33

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