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i want to have a world bg with a grey or black color for example, but with a hdri sky lighting only, which means i only want to preview the bg color but not the image texture from the hdri, but i want to keep the lighting of that hdri... i dont want to use lamps instead which could be more easier but its not want i want...there is an option called transparent that appears in the film option in render tab, but it gets transparent obviously and it keeps the lighting, but i want to add color to it instead of transparency.

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Ok here's a node setup in the world material that may solve your problem.

enter image description here

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  • $\begingroup$ ok but appears black, i want it grey... files.gamebanana.com/bitpit/screenshot_-02092019-_10_19_06_pm.png $\endgroup$ – Michael Ben David Feb 9 at 22:21
  • $\begingroup$ lol you finally answer correctly $\endgroup$ – Michael Ben David Feb 16 at 0:44
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    $\begingroup$ I'm glad it helped. I'm still learning how to use this forum. I think I edited this answer instead of deleting it and writing a new one which I think is the best way to give users feedback of when a new answer is posted. I'll remember that for future edits :) $\endgroup$ – Mark Jackson Feb 16 at 1:33
  • $\begingroup$ ok thanks by your help buddy! $\endgroup$ – Michael Ben David Feb 16 at 3:11

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