How do I get Blender to render a vector displacement map from Zbrush properly?

I have rendered the diagnostic scene from Zbrush, but none of them are accurate enough to be useful.

I am running Blender version 2.80 build from 7th feb, 2019.

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  • $\begingroup$ IIRC 25 is compatible with blender coordinates...which is [+X, +Y, +Z] $\endgroup$ – Secrop Feb 9 at 7:57

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