basically I'm trying to make a plane with a solid colored center and I want it fades out to the edges of the plane (as the image below) on cycles.
Thanks in advance. Regards, Gonzalo
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Sign up to join this communitybasically I'm trying to make a plane with a solid colored center and I want it fades out to the edges of the plane (as the image below) on cycles.
Thanks in advance. Regards, Gonzalo
To Blur the Edges you could put a masking Texture (BW) into the fac of a mix node that mixes your prefered shader with an transparent shader.
I did it with a generated radial texture, but you could do it also with a premade texture, from your image editing software.
If you want a blur-node in blender look at Bashis work: https://www.blendswap.com/user/bashi
Edit1:
for simple shapes like rect and circle it would be possible via ramp and mapping
for complex shapes you could do it possibly via python but its not simple!
So i think the best way for you is to do it with external software like photoshop. I prepared a workflow that creates the map from your shape so you dont have to approximate via drawing:
The most easy way is to activate the build-in add-on "Import images as planes". After that, select File > Import > Images As Planes. This will create a simple plane with all needed material settings, and most important correct alpha nodes.