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Is there a way to display UV distortion in the Viewport as a heatmap, like one can do in Modo? It's NOT a duplicate of another question, which was about showing distortion not in the Viewport, but in the UV Editor instead.

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  • $\begingroup$ Edited my question -- it's not a duplicate of that one. $\endgroup$ – yan.kansky Feb 8 at 14:25
  • $\begingroup$ Your're right. My bad. I just deleted the comment. $\endgroup$ – LeoNas Feb 8 at 15:14
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If you insist:

No, unfortunately there is currently no functionality to show the distortion of UV maps in the 3D Viewport as heat maps, like one can do in Modo. The question Is there a way to show distribution of UVs as a heat map? seems to cover all the options for displaying UV stretch in Blender.

But this seems like something that might be possible to code in Python as an add-on, maybe it would not be very difficult to output this information as vertex paint information. Who knows?.. maybe someone will see this question as a fun Python exercise...

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  • $\begingroup$ Thank you, Martin! Well... I wont' give up hope then =D $\endgroup$ – yan.kansky Feb 8 at 15:06
  • $\begingroup$ You could suggest this feature on rightclickselect it does not seem like something terribly complicated to implement. Seems like it would be a great addition to new overlays in 2.80. Maybe someone will make it happen. Who knows... $\endgroup$ – Martynas Žiemys Feb 8 at 15:13
  • $\begingroup$ Maybe if it was added to the Bake list. $\endgroup$ – LeoNas Feb 8 at 15:16

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