Ok. I have a setup where a plane has a texture that is set to emission to have a good reflection on a glassurface on the opposite side. But now the Surface did not receive shadows anymore.
so I tried shadow rays, glossy rays etc feed into a mixshader to darken the shadow area, but nothing works.
So how do I get the plane to reflect properly and the shadows on the glassdoor too ?
here is a Picture of the setting and as you can see, there is no shadow on the glasssurface:
This is what i think the Image should look like