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I'm modeling a face in Blender and I realized that it was facing the wrong way. When I had started it was facing the right way. Can anyone help me with this? Thanks!

LEFT IMAGE Reference

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You can just select the mesh in Edit mode by pressing A on the keyboard and rotate it on Z axis by pressing R (Rotate) and then Z (to rotate only on Z axis). Change angle as you want and you are set.

Press Z only while you are rotating it, or it will switch to Wireframe mode.

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  • $\begingroup$ I can't get mirror working the right direction now? $\endgroup$ – Squid_ Feb 8 at 12:38
  • $\begingroup$ Can you attach your blend file herewith. $\endgroup$ – Yash Feb 8 at 12:42
  • $\begingroup$ If you don't want share your blend file publicly you can share it on my email - kryash44@gmail.com. $\endgroup$ – Yash Feb 8 at 12:43
  • $\begingroup$ okay I got your file, now hang on $\endgroup$ – Yash Feb 8 at 13:02

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