I have an object, that always result in a "Bone Heat Weighting Failed" error when I try to set parents with automatic weights.
What I tried as a fix so far:
- It's only one lose part.
- Just using a single bone.
- Making sure scale of bone is applied.
- Making sure bone is inside mesh.
- Making sure they have the same origin.
- Remove doubles in mesh.
- Check normals.
- Applied modifiers.
- Checked vertex groups, UV maps.
Can someone with some rigging experience quickly take a look at the .blend file and help me out?