I want to read the vertex
y coordinates with a script or a function.
How can I do that?
appears to have no position I could use.
I'd take any alternative approach that could give me
Use the vertex
You may want to take the objects transformation into account, in this case you have to multiply it with the objects matrix.
This test script adds an empty at the first vertex location
# Assume we are in object mode and have a mesh object import bpy from bpy import context obj = context.active_object v = obj.data.vertices co_final = obj.matrix_world * v.co # now we can view the location by applying it to an object obj_empty = bpy.data.objects.new("Test", None) context.scene.objects.link(obj_empty) obj_empty.location = co_final
Another common operation is to get all vertex locations with the objects transform applied, in this case you can use list comprehension to get a list of transformed vertex locations...
coords = [(obj.matrix_world * v.co) for v in obj.data.vertices]
These scripts will output the same list in either
import bpy, bmesh obj = bpy.context.active_object if obj.mode == 'EDIT': # this works only in edit mode, bm = bmesh.from_edit_mesh(obj.data) verts = [vert.co for vert in bm.verts] else: # this works only in object mode, verts = [vert.co for vert in obj.data.vertices] # coordinates as tuples plain_verts = [vert.to_tuple() for vert in verts] print(plain_verts)
Using the bmesh method would allow you to update mesh data while in edit mode.
Global coordinates ( Transform Matrix * local_coordinates )
import bpy, bmesh obj = bpy.context.active_object if obj.mode == 'EDIT': bm = bmesh.from_edit_mesh(obj.data) vertices = bm.verts else: vertices = obj.data.vertices verts = [obj.matrix_world * vert.co for vert in vertices] # coordinates as tuples plain_verts = [vert.to_tuple() for vert in verts] print(plain_verts)
You don't need to do
vert.to_tuple(), but it can be useful if you don't want the coordinate as a