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I am doing an animation, and I require to take several shots from multiple angles, and I'm doing it by binding cameras to markers in the timeline. I accidentally binded a camera to an incorrect marker and I don't want to delete the camera. How could I undo this?

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    $\begingroup$ You can bind another camera to this marker, its data will be automatically rewritten $\endgroup$
    – Serge L
    Feb 7, 2019 at 22:54

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Just select the marker from the timeline and press X to delete the marker. Note: Your cursor must be on the timeline to delete from timeline.

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I just ran into this problem. Here's a fix I just did. I created a new camera, bound it to that marker in order to release the existing bounded camera, and then I deleted that new camera aftetwards.

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