Using Blender 2.77a. I've made a lighthouse scene with a rotating spot lamp. When the lamp moves by the hill in the background, the lamp shines through the hill. The hill is a plane.
How can I stop the light from shining through the hill?
Thanks in advance.
$\begingroup$
$\endgroup$
-
$\begingroup$ Is the cone just a texture? Then it'd be pretty hard. if you used a spot light and volumetrics (e.g. fog with light shining through) you'd get better results. $\endgroup$ – Ignatiamus Feb 7 '19 at 18:39
$\begingroup$
$\endgroup$
Assuming you are using a spot with Halo enabled.
Change the Spot Shape > Step value to 1.
This will block the Halo.
See the image below.