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Using Blender 2.77a. I've made a lighthouse scene with a rotating spot lamp. When the lamp moves by the hill in the background, the lamp shines through the hill. The hill is a plane. How can I stop the light from shining through the hill? Thanks in advance. enter image description here

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  • $\begingroup$ Is the cone just a texture? Then it'd be pretty hard. if you used a spot light and volumetrics (e.g. fog with light shining through) you'd get better results. $\endgroup$ – Ignatiamus Feb 7 '19 at 18:39
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Assuming you are using a spot with Halo enabled.

Change the Spot Shape > Step value to 1.

This will block the Halo.

See the image below.

enter image description here

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