I'm working in the new 2.8 with someone else's file (made in a previous version of Blender), and I can't get the textures showing in the viewport. I've relinked all of them to the correct location on my computer and Blender can seem to find them, but just won't display them in the viewport. I've made sure I'm in LookDev mode, and also added a lamp, but still nothing. enter image description here In 2.79, it was always just a matter of finding missing files and that's it... Can anyone see what I'm doing wrong here?


  • $\begingroup$ Maybe your version of 2.8 has a bug but I don't know why you'd go to lookdev mode to see your texture: just stay in solid mode and set your viewport to textured and tell us if you still have this problem $\endgroup$ – AnthoJack Feb 7 at 9:22
  • $\begingroup$ Not sure what you mean... Version 2.8 doesn't have a textured viewport option, as far as I know. According to other threads here, it's been replaced by Lookdev mode. $\endgroup$ – 4mylgl6 Feb 7 at 10:16
  • $\begingroup$ at the bottom right of your screen shot, at the left of "Shading", you have 4 buttons which correspond (from left to right) to your "Wireframe", "Solid", "Textured" and "Shaded" views. to see your textures you usually just have to select "Solid" in the pie menu appearing when you press "Z" and click on the "Textured" button. no use to be in LookDev mode $\endgroup$ – AnthoJack Feb 7 at 10:31
  • $\begingroup$ What you're referring to as "Textured" seems to have been replaced by the term "Lookdev". As you can see in the two screenshots here, the buttons you mentioned both in the bottom row and in the pie menu are called "Lookdev" in v2.8 (see tooltip). imgur.com/a/LVbqn6u imgur.com/a/91DUGEj In any case, pressing them to activate this mode, however you call it, doesn't make the textures show up. $\endgroup$ – 4mylgl6 Feb 7 at 12:04
  • $\begingroup$ You've got the point light selected in the screenshot. If you select the body mesh is the texture updated or even applied there? You may have to recreate the material as well depending in the render engine used. $\endgroup$ – Brenticus Feb 7 at 14:55

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