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I'm drawing splines in photoshop, exporting as AI, converting online to SVG and importing to blender to extrude and work on them. But they have no fill, so they won't extrude the way I usually extrude SVGs. I know I can fill them in inkscape and reexport, but I believe there is a way to extrude them directly in Blender. Am I right?

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  • $\begingroup$ If you have a sample SVG, I could give it a go. I use them frequently for my rig control shapes. $\endgroup$ – Ben Feb 6 '19 at 22:50
  • $\begingroup$ OK, how do I attach it here? $\endgroup$ – Rick_D Feb 6 '19 at 22:52
  • $\begingroup$ Not really in fact, I'm not trying to import AI, I'm trying to extrude SVG which has no fill, without using Inkscape. $\endgroup$ – Rick_D Feb 6 '19 at 22:58
  • $\begingroup$ Edit your question, on top of the text input, there is a bunch of icons. Link out to an external source or stick them in a .blend file. $\endgroup$ – Ben Feb 7 '19 at 6:42
  • $\begingroup$ SVGs get imported as curves. In the curves properties menu you can set them as filled using front, back or both. i.stack.imgur.com/gszbM.png $\endgroup$ – cegaton Feb 7 '19 at 16:58

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