I'm struggling to figure out how to create the following shape without ending up with loads of triangles or shading problems. I've tried using an extruded SVG, which is fine for a flat plane, but ill need to make an extrusion and spin the lower edge at some point, which means converting to a mesh, however the resulting mesh is really untidy.
IF the corner radius(es?) were all the same number of vertices that would be fine, I could model that, but the different corners are posing a real problem to me!
To summarise - how does one go about creating a mesh for the following shape?
Many thanks in advance :)