So, I'm familiar with vertex groups for saving vertex selections / groups. But, is there any way of grouping faces? Vertex groups won't suffice for the obvious reason that they often select faces I didn't originally include:

Assigning vertices to the group

Selecting the vertices from the group

I am familiar with how materials act as face groups to some extent, indicating it's very possible code-wise. But, is there a way to group faces without the need for a 'material'?

As this is for a plugin, a Blender API solution is acceptable, but it must still provide a UI for adding / removing faces from these 'face groups,' even if it means the plugin adds this interface.


1 Answer 1


Yes, Vertex Groups doesn't work.
In Blender 2.81 (or more), I use Face Maps.

enter image description here

It works like Vertex Groups but it is for face.
I am not sure if 2.81 is the oldest version that has this feature.

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    $\begingroup$ Welcome to Blender.SE. Awesomly helpful answer to start contributing! $\endgroup$
    – Leander
    Commented Feb 8, 2020 at 14:15
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    $\begingroup$ I'll be honest, I had no idea about this :). $\endgroup$ Commented Feb 8, 2020 at 16:08
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    $\begingroup$ @ᴊᴀᴄʜʏᴍ ᴍɪᴄʜᴀʟ :: I believe it is a new feature that doesn't exist in 2.7x something. It is all credit to Blender developers - they listen to their users and greatly improve Blender usability recently. $\endgroup$ Commented Feb 9, 2020 at 1:39
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    $\begingroup$ That's incredible! I had no idea this new feature existed. Incredibly useful! Thank you cppBeginner for shedding light on this. $\endgroup$ Commented Dec 16, 2020 at 19:01
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    $\begingroup$ I forget what I wanted this for, but you're right! I'm using Blender 3.0 now, and it's in there! Thx! $\endgroup$
    – Codesmith
    Commented Dec 19, 2021 at 22:05

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