How would I go about rotating a bone without breaking the animations tied to said bones?

The game I'm trying to export it to requires certain bone rotations to be a certain way, but the game I pulled the model from isn't set up in the same way. However, I want to use animations tied to the model I'm trying to use, but trying to adjust the bones to be compatible with the target game breaks the animation.

As such, I need to know if there is a way I could rotate the bones themselves while preserving the original animation


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