I was looking at this post (How to add a Particle Texture?) and was wondering if it were possible to set the particles to random image textures such as playing cards.
Currently, I have a particle emitter that just shoots out card shaped cuboids. Do I need to add each individual card texture to the particle texture tab and add texture randomisation there or do I need to set up the Dupli Object (render tab of textures) to randomise the textures? Ether or I'm not sure how to achieve texture randomisation. Is there a way to do this?