I'm about to help a client do an animation explaining an invention cleaning oil spill or other floating debris from the surface of the ocean.
Any ideas would much appreciated as to how this could be approached. My thoughts so far is to maybe use dynamic paint to somehow make the oil spill. Maybe use a fluid sim as the brush. Since I've not been able to use the ocean modifier as a canvas maybe I should shrink wrap a subdivided plane onto the ocean and use that as the canvas and bake out an image sequence. Maybe this can be reversed and used as a factor between my ocean shader and oil shader.
What I'm aiming for is the oil spill to be removed almost like it had been sucked away by a vacuum cleaner.
Am I missing something obvious?
An added bonus would be if the solution could be used with Eevee.