I'd like to make an archimedes screw in blender.
I can't use a pre-built STL file, because I'd like to render it as a book/story illustration, so to avoid copyright kerfuffles, I need to do it my own self.
Only problem: doing archimedes screws in something like a CAD program is difficult, I imagine doing it in something like Blender will be ooober difficult.
That is my only option, however, so... ...alas, please tell me how to do it.
PS: remember, and archimedes screw is an auger, so; it exists inside of a bore, and I can do: the bore (a cylinder with an object modifier in the shape of an other cylinder cut out of the middle of it, then, another optional openning to open up one of its sides as though it were cut in half, by using another object modifier, this time: a cuboid, stretched and then placed halfway into and subtracted from it), then, the central drive shaft is obv just a cylinder, but then, the spiral which passes through that driveshaft at a near exact 60 degrees? That's the part that's got me stumped. I've done curved tubes in blender before, but, this challenge... ...thinking about it has me scratching my head, no offense.
So, I really just need help making a spiralling screw-cut surface endowed with the exact properties of an archimedes screw. I know there is a "screw" plugin, but I haven't played with it too much, so I don't know if that'll come into play, if it is a viable solution though: I'm all ears, thanks in advanced