enter link description here I want to ask how to solve a simple problem: if many edges connect to one vertex. It looks bad in object mode. So I wonder how to solve them. If you know, please tell me. thanks a lot:)
I guess too many triangles create some pinching and artefacts. What you could do is delete the joint between the body and the legs, make sure that they have both the same amount of vertices (I had to delete a non essential edge loop to have 11 vertices on each side), then bridge. Now you have quads everywhere and it looks good.