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Im modeling a surface 3d on Blender, and importing this in Dialux EVo. But in some places the surface it's getting weird, pls see the img attached. enter image description here Why?

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    $\begingroup$ I'm voting to close this question as off-topic because it is not about using Blender. $\endgroup$ Feb 4, 2019 at 12:27
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    $\begingroup$ what is the topology of that problematic green mesh in Blender? Looks like you might have to re-topoligise it. $\endgroup$
    – rob
    Feb 4, 2019 at 12:39
  • $\begingroup$ well the topology is equal of the rest of the model.. this problem just happen in this place.. $\endgroup$ Feb 4, 2019 at 13:24
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    $\begingroup$ No, it is a problem with your model's poor topology $\endgroup$ Feb 5, 2019 at 0:40
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    $\begingroup$ Possible duplicate of Tips for proper topology $\endgroup$ Feb 5, 2019 at 0:59

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