0
$\begingroup$

I am having a very weird issue with Blender. I have created a model of a mansion, with each face on the roof being a flat, solid object. However, when I import the model into Unity, the outer faces of the roof are missing.

I have tried subdividing and triangulating the mesh as other posts have recommended. However, the faces are still not showing in Unity.

Any help would be greatly appreciated.

Outer face shows in blender. Normals included in picture. Outer face is missing when imported into Unity

$\endgroup$
0
$\begingroup$

Ok, it turns out that the issue was indeed inverted faces. After inverting it in blender the faces rendered correctly.

| improve this answer | |
$\endgroup$

Not the answer you're looking for? Browse other questions tagged or ask your own question.