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I just got finished adding IK to the leg bones of my model, but when I add a pole target the leg twists immediately, I tried fixing this by rotating the pole angle but this results in the IK not following the pole target as it should, I checked the axes of the bones to make sure everything was in order, and I could not find anything wrong what should I do?

The following img shows the before and after of attaching the pole target enter image description here

.blend download :

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marked as duplicate by Jaroslav Jerryno Novotny, Scott Milner, Duarte Farrajota Ramos, m.ardito, metaphor_set Feb 9 at 14:07

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  • $\begingroup$ @JaroslavJerrynoNovotny I've already seen that post, it does not answer my question, unfortunately I've found the correct pole angle (-79.628) to prevent the mesh from twisting, but then the IK chain does not follow to pole target correctly... $\endgroup$ – Elton's Stuff Productions Feb 3 at 15:56
  • $\begingroup$ Then probably something else is broken, have a look at also this: blender.stackexchange.com/questions/21379/how-to-ik-rig-legs maybe that could help. I can't look into your .blend now but later I will check what could be the problem.. $\endgroup$ – Jaroslav Jerryno Novotny Feb 3 at 16:05
  • $\begingroup$ I checked the link, it didn't help... but I do appreciate you looking at my .blend $\endgroup$ – Elton's Stuff Productions Feb 4 at 15:55
  • $\begingroup$ The leg bone chain is straight, if you pre-bend the knee in edit mode (just a little bit), the IK solver starts behaving predictably again. $\endgroup$ – Jaroslav Jerryno Novotny Feb 4 at 16:24
  • $\begingroup$ I didn't quite understand...? $\endgroup$ – Elton's Stuff Productions Feb 6 at 17:42

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