I want to create a wall for a castle .Lets say that the image i want to fit to that wall is 4x4 (meters). And my mesh is 1.8(lenght)x5.3(height) [also in meters]. I assumed that the uv area (i dont know what it is called , the one i circled) Is where the image is , which is 4x4 as mentioned.
So i smart unrapped it (stretch to uv bounds and correct aspect) I also assumed that my uv unwrap is also 4v4 since my image fiting there was 4x4) Pressed R: 90 , (for rotation) then S: .25 (to scale my object bounds to 1x1) Then S: x 1.8 and S: y 5.3 to fit original size of mesh to image. After that i did the same thing to another wall size 2.25x2.9 (meters) with the same picture and the result was that they had diffrent size of bricks.
Pls i would apprieciate any help / tip . im kinda new . (the project is to exported to unity and im telling that cause of the nodes) . THanks in advance
*What im trying to say is , how to fit the same image to driffrent wall sizes, and keep image-brick size the same.