1
$\begingroup$

I want to create something like this:

Bricks

The key requirements are:

  • Must be actual geometry. I'm going to be 3d printing this, so I don't think using materials will help me here.
  • Would like to be able to adjust the width of the gap/grout
  • Would like to be able to control the number of/density of bricks to some degree
  • Bonus points: would love to be able to add a bit of noise/random rotation to the bricks as a last step

So far what I've been doing is slicing up planes with the knife tool, insetting the faces, extruding them, and then using a boolean to cut them all into individual bricks. But the manual slicing is tedious (especially if I want to make 100 different versions of this), and I can't really go back and modify any of the parameters after I'm done. Again, I will be 3D printing this... so I'd like to be able to create the mesh, print it, check for printing problems, and then go back and tune/adjust the mesh easily.

$\endgroup$
  • $\begingroup$ Upon doing a bit more digging, it looks like there are (or at least were) a number of plugins that might help: jarch vis, blockwall, drystone, and masonry. Looks like many of them are old/unsupported though. $\endgroup$ – convoke Feb 2 at 14:31
2
$\begingroup$

The Wall Factory is a step in the right direction, and it's already included in blender.

To activate, go to User Preferences (Ctrl + Alt + U). Then go to the Add-ons tab and enable Add Mesh: Extra Objects.

To add a new wall, press Shift + A and then go to Mesh > Extras > Wall Factory

enter image description here

enter image description here

However, it doesn't look like I can go back and modify things like brick size or grout width after I've created the wall.

$\endgroup$

Your Answer

By clicking “Post Your Answer”, you agree to our terms of service, privacy policy and cookie policy

Not the answer you're looking for? Browse other questions tagged or ask your own question.