0
$\begingroup$

i'm new to blender, and i followed various tutorials online to try get into it!

I've added various texture to my model and baked it (cycles) and i got a baked texture, all good for now! baked img

The problem is that when i go to unity (after have exported my model in fbx) and i add this texture to the model the results aren't like the blender one!

unity results

I saw a lot of videos to try fix it but i can't get how to do it.

This may be a dumb question but i need help please!!

$\endgroup$
  • $\begingroup$ it seems to me like there is something wrong with the UV coordinates. Do you mind sharing the file? $\endgroup$ – Jackdaw Feb 2 at 10:41

Your Answer

By clicking "Post Your Answer", you acknowledge that you have read our updated terms of service, privacy policy and cookie policy, and that your continued use of the website is subject to these policies.

Browse other questions tagged or ask your own question.