i'm new to blender, and i followed various tutorials online to try get into it!

I've added various texture to my model and baked it (cycles) and i got a baked texture, all good for now! baked img

The problem is that when i go to unity (after have exported my model in fbx) and i add this texture to the model the results aren't like the blender one!

unity results

I saw a lot of videos to try fix it but i can't get how to do it.

This may be a dumb question but i need help please!!

  • $\begingroup$ it seems to me like there is something wrong with the UV coordinates. Do you mind sharing the file? $\endgroup$ – Jackdaw Feb 2 at 10:41

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