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i'm making an animated character model and I'm using a LOT of shape keys to fix problems with certain body parts bending. These are driven by bone angle. I also have a bunch of shape keys for facial expressions, but those are undriven.

Is there any way I can group shape keys or make shape key collections so I can separate the driven shape keys from the undriven ones, and tidy up my shape key list?

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  • $\begingroup$ I'm not aware of any such feature, but it may be possible with some sort of Python scripting $\endgroup$ – Duarte Farrajota Ramos Feb 2 at 14:18

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