So I'm using animation nodes to generate a nice sinusoid as pictured below. See Omar's answer here for more information.
I want this sinusoid to collide with the cube face and "bounce" off. If I right click the spline/target and enable soft body physics, and attempt to bake, then the Animation Nodes add-on crashes and blender force closes and I have to reenable the add-on.
This is the sort of behaviour I'm after:
I'm currently using particle collisions to achieve this, but I'd like to be able to do it with the nicer sinusoids I've created using Animation Nodes.